1 and 2: Double Riders
1 and Fourze: Inherited Rider Spirit
V3 and Accel: My Father! My Mother! My Sister!
Black and Shadowmoon: The Two Princes
Black and Decade: Black's World
RX and Shadowmoon: The Sun and the Moon
RX and Decade: Black RX's World
Kuuga and Decade: Kuuga's World
Kuuga and Wizard: A New Hero, A New Legend
Kuuga (Dragon) and Den-o (Rod) or Meteor (Storm): Blue Rod
Kuuga (Pegasus) and Zeronos (Vega): Team Bowgun
Kuuga (Titan) and OOO (Sagozo): Big and Strong Duo
Agito and G3-X: Awaken the Soul
Agito and Gills: Association of Agitos
Agito and Decade: Agito's World
G3-X and Gatack: Hotblooded Justice Duo
G3-X and Accel: Righteous Policemen Duo
Ryuki and Knight: Those Who Don't Fight, Won't Survive!
Ryuki (Survive) and Knight (Survive): Blaze - Hurricane
Ryuki and Raia: Stop the Rider Battle
Ryuki and Femme: Shinji and Miho
Ryuki and Decade: Ryuki's World
Ryuki (Survive) and Fourze (Fire): Com Plete Com Bustion
Zolda and Ouja: Fated Rivals
Ouja and OOO (Brakawani): Twin Cobra
Gai and OOO (Sagozo): Rhino Duo
Imperer and Tiger: Friends
Odin and Zeronos: Time Drifters
Faiz and Kaixa: Racing Instinct
Faiz and Delta: Dream Protectors
Faiz and Decade: Faiz's World
Kaixa and Delta: Ryusei School Classmates
Click to see hidden content
Blade and Garren: Grasp the Trump Card of Fate!
Blade and Chalice or Joker: The Two Jokers
Blade (King) and Saga: King and King
Blade and Decade: Blade's World
Garren and Chalice: Fate Fighters
Garren and Leangle: Overcame the Darkness Within
Chalice and Blade or Joker: The Two Jokers
Chalice and Drake: To Protect a Young Life
Leangle and Fourze or Meteor: High School Riders
Hibiki and Ibuki: They are the Heroes for Us
Hibiki and Zanki: Skilled Ongeki Warriors
Hibiki and Decade: Hibiki's World
Hibiki (Crimson) and Double (HM): A Flurry of Scorching Blows Duo
Hibiki (Crimson) and Fourze (Fire): Com Plete Com Bustion
Ibuki and Todoroki or Zanki: Thunderstorm
Ibuki and Double (LT) or Wizard (Hurricane or Hurricane Dragon): Wind Users
Todoroki and Zanki: Ongeki Master and Student Duo
Todoroki or Zanki and Fourze (Elec): Lightning Riders
Kabuto and Gatack: Walking the Path of Heaven, Ruling Over All!
Kabuto and Sasword: The Man Who Stands Atop it All
Kabuto and TheBee (Yaguruma): Dissonance
Gatack and Sasword: Ka-GAAmin!
Gatack and TheBee (Kageyama): Shadow Commander Duo
Gatack and G3-X: Hotblooded Justice Duo
Gatack and OOO (Gatakiriba): Stag Beetle Duo
Sasword and TheBee (Yaguruma): The Man Who Even Stands Atop Harmony
Sasword and Drake: The Man Who Even Stands Atop Makeup
Sasword and Birth (Date): Bounty Hunters
Drake and Chalice: To Protect a Young Life
TheBee (Yaguruma) and KickHopper: Become My Little Brother
TheBee (Kageyama) and PunchHopper: The Worst is the Best
KickHopper and PunchHopper: Hell Brothers
Dark Kabuto and Nega Den-o: Fake Heroes
Den-o and Zeronos: Traveling Through Time, I Take the Stage!
Den-o and NEW Den-o: Grandfather and Grandson
Den-o and Decade: Den-o's World
Den-o (Rod) and Kuuga (Dragon) or Meteor (Storm): Blue Rod
Den-o (Gun) and Double (LT): Trigger Happy
Den-o (Rod) and OOO (Shauta): Underwater Battle Specialists
Den-o (Axe) and OOO (Putotyra): Axe Powers
Zeronos (Vega) and Kuuga (Pegasus): Team Bowgun
Zeronos and Odin: Time Drifters
Nega Den-o and Dark Kabuto: Fake Heroes
Kiva and IXA: Wake Up! Break the Chains of Destiny!!
Kiva and Saga: Big and Little Brother - Concerto of Blood Relatives
Kiva and Decade: Kiva's World
IXA and Sasword or Birth (Date): Bounty Hunters
Saga and Blade (King): King and King
Click to see hidden content
Decade and Diend: Destroy Everything to Connect Everything!
Decade and Black: Black's World
Decade and RX: Black RX's World
Decade and Kuuga: Kuuga's World
Decade and Agito: Agito's World
Decade and Ryuki: Ryuki's World
Decade and Faiz: Faiz's World
Decade and Blade: Blade's World
Decade and Hibiki: Hibiki's World
Decade and Kabuto: Kabuto's World
Decade and Den-o: Den-o's World
Decade and Kiva: Kiva's World
Diend and Double (LT): Tricky Gunners
Double or Joker and Accel: This Clinches it!
Double (FJ) and Accel: Rider Twin Maximum
Double (Xtreme) and Accel: Guardians of Fuuto
Double and Skull: Passed Down Memory
Double and Eternal: Gaia Memories of Fate
Double (HM) and Hibiki (Crimson): A Flurry of Scorching Blows Duo
Double (CJ) and Ibuki: Wind Users
Double (LT) and Den-o (Gun): Trigger Happy
Double (LT) and Diend: Tricky Gunners
Double (HM) and Fourze (Fire): Com Plete Com Bustion
Joker and Skull: Fuuto's Trump Card
Joker and Blade or Chalice: The Two Jokers
Accel and G3-X: Righteous Policemen Duo
OOO and Birth: I'll Transform!!!
OOO (Sagozo) and Kuuga (Titan): Big and Strong Duo
OOO (Brakawani) and Ouja: Twin Cobra
OOO (Sagozo) and Gai: Rhino Duo
OOO (Gatakiriba) and Gatack: Stag Beetle Duo
OOO (Shauta) and Den-o (Rod): Underwater Battle Specialists
OOO (Putotyra) and Den-o (Axe): Axe Powers
OOO and Fourze: Megamax Riders
OOO (Tajador) and Fourze (Fire): Com Plete Com Bustion
Date and Goto: Users of the Birth Driver
Birth (Date) and Sasword or IXA: Bounty Hunters
Fourze and Meteor: Kamen Rider Club
Fourze (Fire) and Ryuki (Survive), Hibiki (Crimson), Double (HM), OOO (Tajador) or Wizard (Flame or Flame Dragon): Com Plete Com Bustion
Fourze and Leangle: High School Riders
Fourze (Elec) and Todoroki or Zanki: Lightning Riders
Fourze and OOO: Megamax Riders
Fourze and Wizard: New Age Riders
Meteor (Storm) and Kuuga (Dragon) or Den-o (Rod): Blue Rod
Meteor and Leangle: High School Riders
Wizard and Kuuga: A New Hero, A New Legend
Wizard and Fourze: New Age Riders
Wizard (Flame or Flame Dragon) and Fourze (Fire): Com Plete Com Bustion
Wizard (Hurricane or Hurricane Dragon) and Ibuki: Wind Users
Last edited by Red Ranger; 12-07-2012 at 04:36 PM.
-YagurumaTheBee's lines and Kickhopper's new lines are all taken from the Kabuto PS2 game.
-When Decade uses his Kamen Ride's his stance remains the same.
-Ryuga's visor has been given the proper deeper voice.
-Decade's hand swiping issues have been fixed (they are walk cancelable now and don't happen at all if your attacks are whiffed/guarded)
-The freeze glitch that occured between Brakawani vs Ohja and DecadeDen-o vs Den-o have been fixed.
-There are 63 slots on the select screen (2 are for random...)
-We currently know 59 of them (Zanki and Drake make 61)
-Kiva and IXA's voices are unchanged.
-OOO auto form change is again confirmed to be removed.
-Apparently YagurumaTheBee is either Tokuyama or a voice actor that sounds remarkably like him.
-Here's the starting character select screen http://i.imgur.com/SE7TZ.jpg
-Custom soundtrack for OOO's non-combos are all treated as it they were Tatoba.
-When you form change with custom soundtrack for regular bgm set up, the music will switch as you form change (OOO's non-combos count as Tatoba, so you wont have the same track start and stop constantly if you're change between those).
-Once you activate climax time, form changing will not switch the climax time music.
-Zanki and Drake confirmation image http://i.imgur.com/PVWtL.jpg
-Zanki is support style/orange guage and summons disk animals.
-Hurricane Dragon confirmation image. http://i.imgur.com/BwUAx.jpg
-Hurricane Dragon is tag only and shares his moveset with Hurricane Style.
-Meteor Fusion is selected by choosing Fourze tag style and then choosing Meteor while holding start.
-Meteor has an attack that uses the Fire switch, but it can't be used if fighting against Fourze.
-Dengeki online will be making some announcement today that isn't related to new characters.
-The last two Dengeki match videos are being prepared for release hopefully by the 27th. http://www.bandaigames.channel.or.jp...log/?entry_113
Interview with Shunya Shiraishi after getting a chance to play the finished game. Mostly praising how much fun it is and what riders he's played as and ect. He hopes that if there's a sequel that Flame Dragon will get his own finisher because it's sad that he switches back to Flame Style. This confirms that Wizard only has one finisher as mentioned by players at the Sony event. http://news.dengeki.com/elem/000/000/559/559129/
-Kamen Rider Cyclone is confirmed to appear as Joker's Rider Art.
-He isn't playable.
-You can play as just Joker or Joker w/ Cyclone Rider Art.
-You unlock Joker w/ Cyclone Rider Art from playing Super Heroes Mode.
-Based on the image on the blog, you can see the the cursor is selecting Double. So it looks as though Joker doesn't have his own icon on the character select screen, potentially meaning no Joker vs Double.
-A second person has confirmed that the OOO auto change is gone.
-Brakawani's finisher is still OOO Bash and his rider art is Warning Ride as expected.
-Wizard's Climax Time bgm is Perfect Game.
Directional pad now fully controls movement (up and down move toward and away)
Charge Rider Gauge: Select
Finisher: Square plus X
Mid-air Dash: R (consumes rider gauge)
Guard Dash: Press R repeatedly while moving (consumes guard gauge)
Rider Arts: L
Rider Cancel: Press R while comboing (consumes rider gauge)
Guard Cancel Back Step: Press Triangle while guarding (consumes guard gauge)
Rider Counter: While taking damage press R (consumes guard gauge)
Guard Counter: Press R while guarding (consumes guard gauge) http://i.imgur.com/Qb6Mf.jpg http://i.imgur.com/jn7fW.jpg
-Certain rider arts activate a high jump which requires other inputs after/during the jump to actually start the rider art.
-Ultimate Kuuga's is the walking pyrokinesis.
-Pegasus form, Den-o Gun form, Chalice and Magnet states arts are all shooting while dashing back.
-Axe form's rider art is a sumo leg stomp and looks like the previous game's ground cracking finisher that everyone had in those free roaming stages.
-Shauta art is him liquifying to move about easily.
-He didn't try Sazogo.
-Rider arts that start with the high jump are likely tied to how flight is activated.
-Tajador's art is the above mentioned jump and pressing Circle in mid-jump starts his art we've seen in screens previously.
-Mighty, Dragon, Titan and OOO's other combo's rider arts also all activate the jump mentioned above, but the player couldn't figure out what buttons were required to actually start it, so what they do is still unknown.
-Wasn't able to figure out what the Showa Rider's arts were. They just did the same pose as when activating assault except no meter was consumed and nothing happened (again likely requiring another input).
-Gills and Wizard's arts are grabs.
-Fourze's form change style works the same as before (Elec or Fire or switches).
-Fourze's support style is for Magnet only
-OOO form change is still Tatoba plus 3 combos.
-OOO's auto form change seems to be gone, so you can actually play as Tatoba and the other sub-combos without being forced into a combo (he sayss he's confident this is the case)
-Wizard's three gauges (form change, assault, power up) all share the same finisher (his rider kick).
-Sleep ring recovers half meter.
-Titan form still doesn't run, but his walk speed is fast enough that it isn't an issue with freerun.
-Kuuga form change style's finisher is still Amazing Mighty Kick. No word on support gauge finisher.
-Ultimate form's finisher is still Ultimate Kick plus pyrokinesis.
-RX's power up is still Bio OR Robo
-His voice was probably still the same
-Diend's support is still the same as before.
-It only costs 3 bars of meter to become Meteor Storm, but you still cant change if you don't have a full bar.
-The available characters were the same as at TGS, except Flame Dragon was included.
-The game feels less stiff with the addition of freerun
-Stages are fairly big
-Sony is doing an event in 9 locations across Japan, where people can come and test out upcoming games for their systems and Super Climax Heroes is one of the available titles.
-The dates for the event are the 17th~18th and 23rd~24th, so we should be getting lots of new info. http://news.dengeki.com/elem/000/000/559/559986/
30 Seconds Commercial (remove the space): http://ww w.youtube.com/watch?v=PUzXeTcRC9Q
-CM and character section has updated.
-Choosing Birth's user still works as it did in CHF, so nothing has changed as previously speculated.
-RX is still power up style.
-30 commercial is coming tomorrow (said to not feature anything surprising).
-Character section will also get some additions.
-Custom soundtrack now displays partial names of files.
-You can't set custom bgm for all the sub-combos for OOO. http://www.bandaigames.channel.or.jp...log/?entry_108
-Not much info in the newest Dengeki issue (only characters shown were Skull and Flame Dragon).
-Armed Hibiki and Emperor Kiva's rider arts were showcased.
-Armed's is Kishin Kakusei (version that shoots out a voice shockwave)
-Emperor's is the Final Zanvat Slash
-There are specialized conversations pre-battle in Super Heroes Mode just like last year. http://i.imgur.com/ISfEB.jpg
[ame="http://www.youtube.com/watch?v=RjqkqIBvPjI"]Wii/PSP Super Climax Heroes PV - YouTube[/ame]
-Kuuga, Faiz, Hibiki and Kabuto's voices are unchanged. This leaves Kiva as the only lead we haven't heard speak yet.
-Main site updated showing off the different magic rings Wizard's four base styles + his assault gauge can use.
-More characters added to the character page also.
-Dengeki Online is doing poll where readers vote on the top 5 matches they want to see. They will then release videos of those matches based on the results.
-First two matches can be between anyone in the currently known roster and the other three are between previous cast members only.
-Entire old cast aside from Tatoba Purple Eyes is back.
-Both TheBees have separate entries as TheBee(Yaguruma) and TheBee(Kageyama) but the Births are listed as Birth(Goto) and ProtoBirth(Date), so it's possible things have changed with them..
-It's noted that there are still more Riders to be revealed (Skull was technically a leak so he isn't one of the choices and Flame Dragon and Meteor Fusion are also not there).
-The PV is currently playing at Yodabashi Camera locations.
-Skull confirmed and is the only new character shown off.
-Finisher is that skull kick from CORE.
-Volume was too quiet/too much other noise to determine who was and wasn't original cast members.
-Lots of rider arts were shown off. http://i.imgur.com/2JB3M.jpg
15 Second Commercial (remove the space): http://ww w.youtube.com/watch?v=7sd5yDANLBI
-The theme for the game is called Perfect Game and is sung by Rider Chips and Rider Girls under the name ''G&C Music Magic''.
-Joker is grey gauge.
-Fourze's Meteor Fusion States is quickly shown in the cm and is also grey gauge. http://i.imgur.com/gKWj9.jpg
-Magnet States' Rider Tackle with the Power Dizer is Magnet's super, not a rider art.
-Kageyama TheBee is also playable
-Masato Uchiyama was brought in to record for the character.
-It isn't confirmed if he recorded new lines for Punch.
-There are still more original cast members left to announce.
-Based on the text accompanying him, the user is Yaguruma.
-Good at closing the distance with his quick movements to deliver hits with TheBee Needle.
-Specializes in boxing related attacks.
-Has rider sting.
-Gauge is unconfirmed although probably Speed Up.
-Can warp using the zone memory.
-Increasing attack strength when using unicorn memory.
-Can use a powerful attack when using all 26 T2 memories at once.
-Gauge is confirmed as Assault.
-The magic available to him changes based on what Style he is in.
-Manipulates heat and fire.
-Fights with his sword encased in fire.
-Screen shot shows him using Big.
-Uses magic which misleads the enemy such as his ability to liquify himself.
-Screen shot shows him using Bind.
-Excels in speed and is especially good at fast attacks with his sword.
-Can string attacks together easily due to it's speed and is number 1 among Wizard's styles in stringing attacks together in the air.
-Has magic which can nullify enemy gunfire.
-Fights using the swordgun in Gun mode to shoot at enemies.
-Screen shots shows him using Defend.
Main site updated with characters added to the character page and a an explanation of rider arts on the super battle page.
-Magnet States is orange gauge (seems to summon Power Dizer)
-Delta is gray gauge
-Kiva still has the full moon backdrop, so Saga's finisher/summon is definitely the alt. dimension in previous games.
-Flight is a rider art
-Rider arts cost meter
-The super battle page has a video showing Accel Trial's rider art
-When Gills activates his assault gauge, his moves change to utilize the Gills Claws and his damage increases.
-Using Todoroki's lightning fist attack, his fists are encased in lightning and he unleashes a barrage of punches to deal huge damage. When using this skill while his assault gauge is activated, the number of hits in the barrage increase, making the move even more impressive.
Source: 4gamer's first article.
As with each year, CH is in the family corner of the BanNam booth, so only kids are allowed to play. One guy was there with his son, so he posted about what he saw. Since he couldn't play himself, things aren't exactly clear still.
-Faiz's super finisher was in the alt. dimension, but Wizard's wasn't. (weird...)
-Rider arts aren't long or too drawn out.
-While in free run, the characters he saw being used were able to move in from a distance at great speed (seems like what we saw Blade King do in the trailer).
-Since it was only kids playing, no one used the air battle function.
-OOO's combos and Putotira's finisher were the same as previous games.
-The event was too loud to really make out character voices, so nothing to report on that.
-Showa riders still have the grainy screen ability.
-Moving and shooting looked cool, but kids were barely taking advantage of free run.
-Most kids were playing as Wizard, so seeing old characters to see how they changed was uncommon.
[ame="http://www.youtube.com/watch?v=09ZU1-NeYwQ"]Wii/PSP Super Climax Heroes PV - YouTube[/ame]
-Kabuto and Faiz have the same old replacement VAs, so no Handa or Mizushima.
-Super Finishers aren't in the other dimension anymore.
-Site had it's grand opening.
-Saga is orange gauge (Mother Sagark)
-Gills, Chalice have grey gauges
-Wizard has green gauge with his 4 base forms
-Meteor has red gauge
-The hand on Wizard's gauge flips back and forth when form changing. Not confirmed if you can actually flip it to cast other magic or not.
-because of the freerun system, it was changed so that your characters cover the health bar, instead of being covered by it
-TGS version only has Flame style
-Coming Soon tab confirmed as movies as expected
-PV will be showing off some Super Finishers
Character selection screen for the TGS build was posted in this blog entry. http://www.bandaigames.channel.or.jp...blog/?entry_89
The layout was changed due to complaints of it being hard to tell who was who in the previous game. Select portraits are now bigger and you scroll around the band instead. You can scroll with the cursor or flip pages with L and R.
Right after Tsubaki was announced to return as Blade, he made a suggestive post on his blog hinting at something surprising relating to the Blade members in this game. With Morimoto also confirmed, it seems extremely likely Tsubaki was talking about the Blade riders being voiced by their original actors. Amano is practically a given at this point and there may even be hope for Leangle.
New Riders and Forms: Delta, Saga, Magnet States and Meteor Storm.
-Magnet and Storm are probably playable.
-There are also screens of Fourze using Water and Board (all 40 switches are already confirmed).
-Meteor Storm has that Meteor Strike kick that he used against Leo in the final episode (image is not in the alt. dimension, so it's not a super finisher and it's not clear if it's a normal special or an ex special/rider art).
-According to the text in the article, Storm does also have MS Punisher.
-Aside from ones that deal damage, there are also high speed and high jump rider arts.
-Diend: Uses one of those curtains of light to teleport.
-Accel Trial: Unleashes a barrage of kicks after charging in at high speeds. (original posters note: That's what the screens and examinations say, but that seems just like a regular Machine Gun Spike? The article's text also says ''it's the move he used against Weather'' which again seems like it's just Machine Gun Spike?)
-Ryuki Survive: Summons Dragranzer and uses shoot vent (this is the image we've seen on the official site)
-Den-o Super Climax: Only the huge jump he does before a Super Boisterous Kick but not the kick. (original poster's note: Article says it's ''recreating a scene from Super Den-o. In the movie he uses the Super Boisterous Kick right after to exterminate the demons''.)
Rumor: Takamasa Suga/Ryuki's agency's website added an update from Suga about what he is up to and he mentions that he has ''recorded for a certain video game, but he is still restricted from talking about it yet''. Suga has never had a role in a video game before (aside the PSX Ryuki one) and this timing lines up perfectly, so...? He has also recently done an interview for the Ryuki Advent Card Archives that is coming out later this year, so it's not like he is avoiding it. http://www.lasette.net/information.cgi
-Blog updated again confirming that Toshiki Kashu is reprising his role as Agito.
-Wild Chalice confirmed.
-Flame, Water, Hurricane and Land style confirmed for Wizard.
-Magic rings change their effects based on what style you used them in.
-All characters have Rider Arts but not all of them are based on scenes from the show (likely for lesser riders).
-Tag battles seem to still be in the game.
-Site again mentions how some of the cast will now be voiced by their actors. This is the first time that has been used as promotion for this series.
-Gills is confirmed to have Assault Gauge.
-Todoroki is also confirmed to have Assault Gauge. http://www.4gamer.net/games/182/G018287/20120905037/
One of this game's major improvements is the voices. They are bringing in more of the original actors to voice their characters wherever possible. The first actor they have introduced is Takayuki Tsubaki who played Kazuma Kenzaki/Kamen Rider Blade. http://www.bandaigames.channel.or.jp...blog/?entry_84
1. Wizard confirmed
2. Air battles
3. Leveling system
4. Release date is November 29th
5. Full title is Kamen Rider: Super Climax Heroes http://i.imgur.com/hw36I.jpg
Gills, Todoroki, Meteor, Chalice, Sasword and Cosmic States confirmed.
Before anyone asks, the text boxes under the character's are just basic descriptions of the riders, not related to how they play. http://i.imgur.com/5hqLK.jpg
Upgrade 1: Freerun System
You can now freely walk towards and away from the camera.
Camera angle changes based on how close you and your enemy are.
(not sure if you are still tethered to your opponent or not)
Upgrade 2: Super Heroes Mode
The new main mode.
By completing the missions on each area of the map screen, you gain points.
Points can be used to strengthen your favorite riders.
There are also unique types of missions which give you special rewards when clearing.
Health, attack, defense and meter are the 4 upgradable stats and there are 5 stages of each stat.
Upgrade 3: New Riders and New forms (image above)
Wizard, Gills, Chalice, Todoroki, Sasword, Meteor, Cosmic States are added.
Fourze now also has all 40 switches available.
Upgrade 4: Rider Arts
These are special types of attacks that consume your meter when using.
These moves are all based on recreating scenes from the tv series.
They showed off a few examples:
-Tajador using Magnablaze while in mid-flight
-Fourze flying using gyro and then gatling mid-air.
-Fourze apparently has other arts that use different combinations of switches.
-Meteor using his post-transformation blue meteor crashing attack thing. If he hits this attack, he does his 'your fate is mine to decide' pose.
In the screen shots for this magazine (images not posted yet), there are ingame images of Wizard, Fourze, Cosmic, Meteor, OOO Latorata, Tajador, Birth, Double Xtreme, Accel Trial, Diend, Blade King and Chalice. Main Heisei rider's final forms are also all shown in the art below.
Poster's note: It's not clear how rider arts are being integrated. They aren't in that 'alternate dimension' that super finishers usually take place in, so they aren't those. They consume meter, so it may be more like EX moves in street fighter. Normal 'hadoken' type moves from previous games are still in, so it's also not like all those moves are now 'rider arts' that consume meter. http://img855.imageshack.us/img855/5769/datart.jpg
Last edited by Red Ranger; 11-30-2012 at 09:02 PM.
It's been awhile since I last post here. Anyway. My hope/expectation from this game in terms of playable new characters and playable new forms:
- Stronger (and Charge-Up form)
- Agito Burning Form
- Gills (and Exceed form)
- Garren Jack Form
- Chalice (and Wild Form)
- Gatack Hyper Form
- Den-O Liner Form
- Kiva Garuru, Basshaa, Dogga Form
- Ixa Rising Mode
- Dark Kiva
- Diend Complete Form
- W CJ Golden Xtreme (at least as a CG finisher)
- Accel Booster Form (at least as a special move)
- Eternal or Skull
- OOO Super Tatoba Combo
- Fourze Magnet, Cosmic, Meteor Fusion States. Rocket States as a special move only.
- Meteor (and Meteor Storm form)
- Wizard (and Water, Earth, Wind form)
That's it. I don't want to be greedy by asking too much.
Wizard, Meteor and Fourze's forms - this is obvious.
Playable Riderman, X and Stronger - to complete Great 7 Riders. since they use them a lot in movies now.
Skyrider, Super-1, ZX - to complete Showa part.
Skull, Delta, Psyga, Todoroki, Zanki - there were files with them in CH Forze
Gills, Challice, Leangle, Kivala and Eternal - these guys are already in All Rider Generation 2
And I want them to add:
Shin - 'cause It's Shin
Kuuga's other forms.
Agito's other forms.
Abyss - fro some reason I want him to be in new CH
TheBee, Drake, Sasword, Hercus, Ketaros. Also - Masked Forms.
Den-O's Wing and Liner
Kiva's other forms
Saga, Dark Kiva
Joker and WCAX