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glcorps2002
01-27-2007, 01:37 AM
Want Mod Ring for that forum to impliment your ideas? :thumbs:

No need, I like the ring i got now :laugh: . I might take you up on that mod job sometime later. For now, let me post some more ideas for this.
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Power Levels: Each Rider will have a power level indicated by the number of active lights on their belt. Your level will raise after every 2 wins. The maximum level someone can be is 12. At levels 6 and 12 you can access the Were and Master forms respectively. There is no leveling down unless you are infected with certain curses. These "de-leveling" only last until the curse is broken.

Weapons: All Riders will naturally have 1 weapon with 2 forms. The second form will be a different or enhanced form of the original weapon. For example: Stage one - a battle Sythe with red flame for a blade. Stage two - a sythe in the shape of a skull with a connected spine and green flame for a blade. The basic concept is that the weapon is still a sythe. Stage 2 is always more powerful than Stage one. Stage 2 is usable at level 6 and up.

I would totally be down with the RPG if the animal/elemental concept were used, though I've never really been in a fourm RPG before. And a question about the darkness element. Can it be blended with other elements? Cause if so, I call the Dark/Fire Rider

To answer said question I have thought about blending elements many times and have come up with something satisfactory to me: Everyone has an elemental trait to them that the spirit is attracted to, but 1 out of every million person has ether one of two things about them: 1. They have two elemental traits, or 2. They're a blank slate when it comes to traits.

Someone with 2 traits will attract spirits from different fields. These spirits will fuse into one. If the spirits are different animals they will take on the physical traits of both. Blank Slates are the most dangerous. They have no elemental trait at all. Spirits are attracted to them when they are in a state of intense rage. When more than 2 spirits join with a human both the human and the spirits become mentally unstable. The most spirits a human body can stand is 4 before the body is damaged (Not including the Unity rider power which shall be explained in a later post.) When it comes to fighting in territories both kinds will be the most likely to have the advantage.

I'd write more, but I've been typing this post since 10:30 p.m. so I'll just do more later.

glcorps2002
02-02-2007, 02:51 AM
More juice for the RPG...

Belts: In my story the Rider belts were all designed to look alike with the design being, well a blatant rip-off of Kuuga's, including the way it appears, but with a couple of changes: a removable lens to filter your power properly and 12 lights to show your level. For the purpose of this RPG the belt's looks are all up to you guys but you MUST keep the 12 lights on the belt and the removable lens.

Legendary Weapons: These are weapons that were owned by Level 12 riders who had the strongest type of bond with their spirits. When the riders die, their partner become so devastated that they take the weapon to a hiding place and sleep within the weapon. When found the weapon will remain in it's Stage 1 mode until a Level 12 using said weapon feeds a large amount of their power to said weapon. Doing so will also awaken the sleeping spirit beast inside and the Rider will use the Master form of the previous owner. When this happens the weapon's spirit will help you and your spirit in battle. These weapons are hidden in the real world and in the zones in plain sight and in secret places.

There are a couple of things I want to edit in my first posts so all changes will be in bold and red. Once again use what you guys like and have fun.

Keith Justice
02-09-2007, 02:48 PM
Sorry I missed these. Moved it to it's own thread so folk could take a look at it.

Link it in your sig so folk know where to go to check out your gig here. :thumbs:

glcorps2002
02-28-2007, 11:22 PM
Boss man, you forgot some things so here they go...
I say be descriptive with our characters. Be as detailed as possible when making your character's suit and personality.

World wise, I had an idea about a mirror world where you would enter a reflective surface and end up in another realm with an elemental theme like a snowy forest for ice users and a volcanic wasteland for fire users. The elements would be fire, water, earth, wind, ice, lightning, wood/nature, sound, light, and darkness.

Each rider would be bonded to a spirit animal like in Ryuuki, and the animals could also be split up in different species like African Elephant and Indian Elephant. These animals can take the form of a vehicle for real or mirrorworld transportation, and a real world animal form. For spirit animals that don't have a real world counterpart like dragons and unicorns they turn into a creature it would closely resemble. Their normal form (which would be larger and a unnatural form for the animal) would be only used when thy have to use their full power.

Each rider would also have a power unique to them like fire breath or hypnosis. These powers can be used in or out of the suit. These powers can be copied by the victor of a Rider vs. Rider battle. It can be more than 1v1 matches. Losers of these fights DO NOT DIE unless a life or death challenge is made. When you lose the match your body is destroyed momenterally and the flames surround the winner. The flames enter the victor's suit and they glow, proving the power has been copied. The winner then thrust out their hands forwards out of instinct and the glow flies out, reassembling the loser out of their suit, knocking them out. At most 3 powers can be used at the same time.

The riders have 4 forms: normal(no suit but the belt appears like in Kuuga), rider form, Were form(the spirit enters the rider suit like a gas and turns the rider into a half man - half animal with different clothing), and Master form(the spirit bonds with the rider, the rider's body changes into light, and the rider's clothing changes into something that covers all the skin). There are other possible forms that are temporary, curses, come from items or other rider powers, or could be helpful or harmful.

That's the idea I have for a Rider RPG. Use whatever you like from it.
There it goes. I also have some ideas about factions:

The Children of Apollo: They are an aristocrat like group filled with only light elementals. They're a society that closely resembles the systems in Greece and Rome. A mainly arrogant yet honest people, you can never be sure who's side they currently are on. They primarily live in the light realm in a city designed with Greek architecture as the basis with the light realm temple as it's center. It is lead by an Emperor who is chosen by a trail of combat with the previous one. The Emperor to be must win with wisdom, power, and courage.

The Zodiac: This group is comprised of people who have bonded with animals of both the Chinese and the European Zodiac. Think of it as an exclusive club: if you're not bonded to an animal on any zodiac you can not join. They're mostly a good natured spiritual people who prefer to use (not rely on) astrology and horoscopes in their daily lives and use their knowledge of it to unnerve their enemies in combat, predicting their moves. If the element they possess corresponds with their element, then they are trained to enhance if making these riders members of an elite fighting force. The Zodiac are ruled by a group of 3 elected elders who have studied all forms of astrology and zodiac.

The Daystar Corperation: Created in the year 1920 by a 53 year old world traveler by the name of David Star. Unwittingly winning the power of Immortality, David has run his company to this very day in the shadows using false names and the power of Transformation he won in 1924. The company has many purposes in the public eye, but it's true function is to train Riders in the use of their powers and abilities to better fight their true enemies known as The Kingdom of the Nightside. The school/training facility is the Ice Realm temple, which uses both modern Earth and alien/Rider tech to train Riders, defend civilians, and to defeat the Nightside... using any means necessary.

Team Japan (I haven't settled on a name yet.): Made and run by one of the best Wind Riders of our time, 48 year old Kaido Takahashi (father of Morning Musume singer Ai Takahashi) leads his small team with the same purpose as the Daystars, to see the end of the Nightside. Both sides are always willing to help each other out.

glcorps2002
04-13-2007, 07:07 PM
Lets try some more ideas...

Names: Names have a tradition of being long, incorperating their animal and element. The monikers the riders normally use are shortened versions. For example, here is my rider's name. His element is Ice and his animal is a gray wolf:

Full Name: Gray Wolf of the Arctic Plains

Common Name: Kamen Rider Gray Wolf

Powers: Here is a list of some powers I thought of...

Telepathy
Telekinesis
Weather Manipulation
Elemental Control (Note: One element per rider until they win a different elemental control power in a fight)
Flight
Winged Flight
Energy Wings with projectile feathers
Multiplication
Wolf Pack: A move that let's you make only 5 copies of yourself that, when they rejoin you, will boost your power for 3 sec.
Molecular Disintegration: A telekinetic shot that is as round as a baseball but as deep as a black & white notebook.
Speed
Strength
Invisibility
Shape Shifting
Healing
Fire Breath
Ice Breath
Ice Slide
Unity: A power that changes the form of the rider. It shuts down your suit and changes your belt to have an extra 5 small pockets. You place 1 focusing lens in each pocket. They must be from different elements. Once done, re-transform and you'll be in an new armor with 10 times the power. There is a time limit of 15 minutes until you are changed back into your rider form.

Now I'm asking for a few things... first I would like to know what names would you guys choose for yourselves. Second, I want to add more powers to this list but I can't come up with any more. Make one that you would like to use for yourself. And finally, I would like a name for Team Japan. Any suggestions would be nice.

glcorps2002
05-19-2007, 05:31 PM
I think I'll add a few more powers to this list:

Immortality
Death's Claw
Infinite Eye

And I would still like some help from the last post.
Now I'm asking for a few things... first I would like to know what names would you guys choose for yourselves. Second, I want to add more powers to this list but I can't come up with any more. Make one that you would like to use for yourself. And finally, I would like a name for Team Japan. Any suggestions would be nice.

glcorps2002
07-13-2007, 03:21 PM
I also go to a forum called JPH!P (http://forum.jphip.com), where I had posted this and gotten some nice responses:


I took a good look at everything, and it looks pretty good. The only thing I might change around just a twinge is the elemental thing. As cool as elements are, doing them over and over again gets a teeny bit tiresome unless you've got a decent twist, and it looks like you took care of the world portion of that, but if you're going to do elemental control for their powers... beware the cliches!

First :: I'd be... okay, I haven't dealt with Rider-related stuff in ages... so I don't have a name for me. Well, actually... Natsu. It's kinda lame, but I'd use it.

Ah ah! I knew I read something wrong!

Full Name :: Eagle of the Summer Wind
Common Name :: Kamen Rider Golden Eagle
(You get both suggestions.)

Second :: Power wise. Empathy. It doesn't have much showy worth, but it's good in battle. You know whether your opponent's scared/calm/what have you, you know how to react.

Third :: ... Team Japan's name? Hmm. I don't know this one. Really I don't.

Hope this helps!


mmm... I'd like to help, but the problem is that I've never been into rider shows.. I'm not sure how does it works..
well, I'll try it..

Full name: Wild Horse of the Dark Forest
Common Name: Kamen Rider Black Horse

A power.. mm.. I don't know how to name it.. but I think it would be great the ability to change the mollecular state of the body transforming it into stone, steel or making it more elastic.

A name for Team Japan? I don't know... The Fuji Riders? XDDDD

**edit**
I've changed the name a bit

Ahh, I haven't watched the Rider shows for a long time....but I'll try anyway.

Full name: Jaguar of the Burning Mountain
Common name: Kamen Rider Flame Jaguar

Power: Heat Sense. Advanced tracking and sensing ability, able to follow enemies in the total dark, or by following "heat pattern" tracks left by a quarry in the air. Advanced control can mean that it is possible to sense foes from far away with a fire reading.

Name for Team Japan? o_o;;; (bad with names)

Here are some of my suggestions:

Rider Brace: Something on their wrists for riders with multiple power animals. This is where they can store their other animals while the Rider belt houses the primary animal. It can also be used to detect/capture/analyze 'wandering' PAs that still have no bonds with riders. (Maybe you can set a level when a rider can obtain this or have certain pre-requisites)

The Brace can be attached to the belt, which fuses the powers of the animals in it with the rider's primary animal, along with their elements, unlocking an extra light on the belt. Therefore, there will be 13 lights for the 'ultimate' form. The ultimate form can only be achieved IF AND ONLY IF the primary PA can get along with the other PAs. In short, the rider should look for PAs that will compliment his primary PA, which other riders might have so they have to fight for it in order to obtain them.

EX. A cat/feline-type PA won't definitely get along with a rat/rodent-type PA, has 50-50 chance to get along with canine-types but will definitely have 100% success rate when fused with another feline-type.

However, you can force-fuse opposing PAs. The power for these combos are far stronger, but have certain side-effects on the rider and the animals.

Elements: Similar to the PAs, Riders can combine the elements, but can only have a maximum of 5. I guess the most elements the rider has will determine what type/class he or she is. Elements are in the form of lenses right?

EX. One rider has 3 wind, 1 lightning and 1 light.

So his main class is wind/air with lightning/light subclass. We can classify them as hybrids.

Riders can fill their belts with the same elements, creating a 'absolute' type.

EX. Rider filled his slots with 5 fire element lenses.

Absolute types have the strongest attacks, yet they are still vulnerable to elements they are weak against, which is why it is advisable that riders get at least one subclass.

Weapons: You can add an Element slot for the weapons, where the riders can insert the element lenses into, changing it's attack type, but not necessarily initiating the weapon to go to it's 2nd form.

EX. Rider is Fire-primary with ice/wind sub. His weapon is originally flame-powered but when he is against earth-type, it's effectiveness will be greatly reduced. He can use his ice lens and equip it on his sword, changing its attack type to ice, which is more effective against earth-type.

Maybe the animals can also be used to empower the weapons, giving the weapon a 'feral form'.

And here are some questions too:
- do the main animals choose who they bond with or do the riders choose them?
- is there anyway riders identify other riders(or what animal they are bonded with) when they are in normal form? Rangers have those color-coded jackets
- is there a certain time limit on how long they can stay in the mirror world?
- assuming that the battlefield gives certain advantages to the rider(desert setting gives earth type users a boost), who determines where they fight? Is there a committee or an organization that pits the riders against each other, or they just fight because they need to?

I will try to give suggestions for attacks a bit later.

As for team Japan's name, the only one I can think of now is 'Ichiban Kawaii' but that name would probably give them an auto-loss


What about this Kingdom of Nightshade? Do they have riders?

You could make like a five deadly vemoms version

Lila the Black Widow
Animal Spider (widow/tarantula)
Hightened speed and uses Webs (unable to be stickied herself)

Honra the White Snake
Animal - snake (Adder/cobra)
Hightened Agility and can paralyze opponents

Vakra the Red Scorpion
Animal - Scorpion (sand/emperor)
Multi-attacks and can weaken opponents

Kan the Green Toad
Animal - Frog (Frog/toad)
Hightened leaping and stamina

Silth the Ochre centipede
Animal - Centipede/millipede
Swift movent and secitonalized body armor (breaks away as damaged making him even faster

Craugh the Riding Dead
Animal - all skeletal versions (nightmare)
Can withstand tramendous damage from almost any type of attacks. Fire does normal damage, light he takes heavy damage. Most other powers fail to work on him as he is undead.

Gulgarath the Hellion
animal - Hellhound/demon
Devistating fire and dark damage and flight. Extreamly weak against light damage.

I myself might like:

Blue Kirin of the skies
Animal - Kirin (pale blue/chromatic blue)
Wind/light elements
weapon: lvl 1 - Poleaxe Lvl 2 - Naginata
Powers - whirlwind/weather manipulation, Shower of light/holy beam

Now some of my Ideas:

Kingdom of Nightshade: A race of interdimentional beings who conquer other worlds for territory. 7000 years ago, under the command of their king, they attempted to take over Earth but found that they couldn't stay there for over a hour. During a scouting mission the Nightshade discovered the mirror world. Attempting to take it over instead they realized the time limit in there was 2 hours. The king ordered his mystics and scientist to find a way around this problem; and they did. They modified 12,010 animals in that realm to live as energy, being fed from the energy core of that world. In time they used them to create the first riders: 10 Nightshade generals powerful and wise enough to control the power of the creatures they were bonded with. They also developed a way to control humans if they made them into riders by way of a device that broadcast a signal. They created the temples in the mirror world as a staging point in taking over the Earth and as a location to create human riders to be used as foot soldiers. After years of fighting the humans found out what and who the rider foot soldiers are. Using their own mystics they found a way to break the mind control on 30 of them, 3 from each area, and had them to work to sabotage the control device. When their role was completed they rallied every rider they could and attacked the generals in their own temple. They couldn't kill them but they were able to weaken them long enough to entomb them within specially made tombs they had smuggled in, designed to always drain them. To make sure that they were never released; and because most people were disgusted with riders for the war, most riders decided to live in the mirror world, bringing their families with them. A problem with this is that many small cults grew to worship the 10 generals as gods who granted their followers with power. This had started the riders infighting. Over time many forgot about the Nightshade, to the point where they became legend, or to some, religion. Almost all of the original riders had died and the spirits had found new host on Earth and the Mirror World. On Earth, Riders were made out to be boogie men just as evil as the Nightshade. The truth wouldn't come out until the year 1894, when the Nightshade would return with new abilities and methods of fighting. They would operate in secret, killing or overshadowing people in positions of power or people who could get them to such people. By then the riders were realized what was going on and some had taken up arms to fight the enemy. They also had to worry about human armed forces that would consider them enemies as well, so they had to fight in secret as well.

Nightshade Ranks:
King and Royal Family
Council and Royal Court
General - As strong as a team of 6 riders
Major/Captain - As strong as a team of 3 riders
Lieutenant - Scientist, Mystics, and your average Monster of the day.
Private - Wraith Foot Soldiers

Nightshade Powers:
Overshadow - Using this power on anything they can control this person or object and have access to all their memories. The time limit is also null and void while this power is in use. They cannot possess Riders because of the contract with their spirit animal.
Realm Travel - They can travel from their home realm to any other real they choose and back by use of a disk they carry on their chest like badges. It normally only has enough of a charge for 2 trips.

Also another group
The Ten: Basicly they are 10 riders, one from each area, who had won the power of immortality through tragic means. 500 years ago they banded together to try to stop the infighting of the riders and have stayed in touch ever since. They have their main base in the 11th tower, hidden within the energy spire of the core. You can identify them because they wear a decagon necklace or badge in normal form.

King of the Burning Wasteland, Kamen Rider Rex:
With the power of immortality and madness in his mind, he'll fight anyone for the hell of it. Those who lose die, those who win get his immortality power. He will force you into a battle by killing your loved ones in the most slow a sadistic ways while you watch. The only way to kill him is to break his buckle, but he never stays dead.

So how about you guys answer my three questions?

Japanfan4ever
09-10-2007, 09:33 PM
:O_O: Very interesting ideas, pretty innovative as well. I love Sci-Fi, so these all look cool to me!